TY - BOOK AU - Reeves,Byron AU - Read,J.Leighton TI - Total engagement: using games and virtual worlds to change the way people work and businesses compete SN - 9781422146576 (hardcover : alk. paper) AV - HM1086 R44 2009 U1 - 303.48/33 R322t 2009 22 PY - 2009/// CY - Boston, Mass. PB - Harvard Business Press KW - Group games KW - Group relations training KW - Teams in the workplace KW - Play KW - Work environment N1 - Includes bibliographical references and index; Introduction -- The game tsunami : who plays, how much, and why -- "Work sucks" : corporate problems that games might solve -- Ten ingredients of great games -- Virtual people -- Virtual money -- Virtual teams -- Virtual leaders -- Play is not the opposite of work -- Caught between fact and fiction -- Danger -- Tactics for change; Social Sciences N2 - The strong psychological power of games can have both positive and negative consequences for the workplace. That's why it's important to put them into practice correctly from the beginning--and Reeves and Read explain how by showing which good design principles are a powerful antidote to the addictive and stress-inducing potential of games ER -